Not only do you have to deal with six possible buttons to press on a three lane note highway, but you also have to deal with open note strums, poorly notated hammer ons/pull offs, and most importantly, all of the combinations of chords that you can perform. While it’s nice to have a new type of challenge to overcome, the downside to the new gameplay offered by the six button guitar is that it can often be information overload. This completely changes how the game is played, and even someone like me, who has been playing exclusively on expert since Guitar Hero 2, had to spend a good amount of time adjusting and training my brain before I was able to settle in on the advanced difficulty, which is the second hardest difficulty offered. The biggest change in Guitar Hero: Live is its guitar peripheral, which now has six buttons across three frets, with one black and one white button on each fret. It’s a surprisingly innovative title in a series that has always seemed to be playing catch up to Rock Band, and while not all of the changes are for the better, it’s nice to know that Guitar Hero: Live actually provides an alternative rhythm gaming experience, as opposed to being Rock Band with a different art style and song selection. This is a game that from the ground up is fundamentally different than all Guitar Hero and Rock Bands before it, going as far as to completely redesign the button layout on the guitar peripheral as well as implementing a brand new way to look at downloadable content for music games. While Harmonix took the relatively safe route with Rock Band 4, providing an adequate revival of its franchise without deviating from the mold, FreeStyle Games went in an entirely different direction with Guitar Hero: Live. Available on PlayStation 4, Xbox One, Wii U, PlayStation 3, iOS, and Xbox 360. Right now there's seemingly no similar refund scheme for European heroes, but we've reached out to Activision and will confirm when we know more.Developed by FreeStyle Games. The spirit of Guitar Hero lives on, however, courtesy of in a community-made clone. Developer Freestyle Games suffered layoffs before Ubisoft bought the company and renamed it Ubisoft Leamington. Guitar Hero Live launched in October 2015 as a reboot of the series, but it failed to do the business (it was a similar story for Rock Band 4). The refund amount will depend upon what you paid for the game, and will not exceed the standard retail price. Ideally, you'll need a receipt or a copy of your bank/credit card statement, but even if you don't have tangible proof of purchase, you may still submit a completed Claim Form and Activision "will attempt to verify eligibility". "Customers may qualify for a refund if: they purchased Guitar Hero Live in the United States during the period starting Decemand ending on Januthey submit a completed Claim Form by the deadline of and their purchase of Guitar Hero Live since December 2017 can be confirmed by Activision." "Activision is offering a voluntary refund program for customers who bought the Guitar Hero Live gaming system on or after December 1, 2017, in the United States," the website says (thanks, Digital Trends). Right now refunds are only open to residents of the United States who can prove they bought the game between 1st December 2017 and 1st January 2019. While Activision was able to defend itself against a recent lawsuit about the decision, the company has now voluntarily opened a refund program. Activision has opened a refund program for players of Guitar Hero Live after the publisher ended support for Guitar Hero TV in December, emptying its 500-strong song library of all but 42 tracks.
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